After more testing and feedback we're happy with our first iteration to go out on Singularity.
Ammo Damage Base:
EMP - EM +1
Phased Plasma - Thermal +1
Carbonized Lead - Explosive -1
Nuclear - Explosive -1
Ammo Volume:
Small: 0.0025
Medium: 0.0125
Large: 0.025
XL: 0.12
Ammo mid-range compensation:
Tracking Bonus Modifier, 1-1.2
Damage / Duration Increase – Artillery:
Small: 0%
Medium: 25%
Large: 75%
Tracking Enhancer / Tracking Computer:
Falloff Bonus equal to Optimal Range Bonus
Tracking Computer scripts Falloff Bonus Equal to Optimal Range Bonus
About the optimal range and tracking increases people are asking about. With a greatly increased alpha tracking becomes even more important, since a single shot counts more. With an increased optimal, tracking becomes less of a problem. We don't want too many "one volleys" on our hands, with feedback and testing gathered from Singularity we'll revisit this for a closer look. If we’re not happy with the tracking bonus on the ammunition we might take a look at some other solutions, someone here suggested an “alpha” bonus, which could be interesting.
These are as said before the first iteration of these changes, with playtesting and feedback from Singularity, we'll iterate further and hopefully find projectiles turrets right
czyli generalnie niezly bufik. jak sie doda do tego buff AFow to z Wolfa / Jaga mozna bedzie cos fajnego zrobic
Ez.