Forum Gry > Inne gry
Perpetuum-Online
eX:
jeden z komentarzy do artykułu:
--- Cytuj ---Whut? I was told some of the people behind this were hardcore old-eve players(BoB) for what its worth.
I was told this before Perpetuum was even in Alpha stage, so I believe it.
--- Koniec cytatu ---
hehehehe :D
nie ma to jak spekulanci
CMHQ_Widget:
Z forum Perpetuum:
--- Cytat: DEV Zoom ---Oh well... it's not that this is a taboo topic, because we won't deny the obvious, but we've all seen the mass hysteria on other boards. And you know what happens if someone is wrong on the interwebs.
Do we love EVE?
Yes. Even if most of us haven't even played it ever.
Did we really want to just copy EVE?
Honestly, no.
Let's take the UI, I think most of you are picking on that.
The thing is, there is only one proper way to display lots of data to users in a useful way, and those are: rows and columns. There is only one way to display blocks of text: in textboxes. The simplest buttons you can do are rectangles with text on them. Combine these in the easiest way you can, add some window-management and you get... Windows.
Yes it's true, EVE didn't invent cascaded windows.
I think the only reason you see them so similar is because in contrary to all the fancy window-shapes and decorations those fantasy games have out there, both UIs are built up from the simplest primitive building blocks a UI can have.
Yes, icons are simply sorted into windows one after another (didn't windows 3.1 have that already?).
Yes, quantities on icons are in the lower right corner (where else would you put them?).
Yes, we have human heads as avatars (that's unheard of!).
Yes, the members of the chat are listed on the right side of the window (irc, anyone?).
Yes, you can put a missile launcher (sword) onto your robot's (knight's) chassis (hand).
Yes, you actually need to target someone before you accidentally start shooting innocent bystanders.
Yes, we have a planet on the login screen (...).
I could go on forever.
There were also numerous (and I mean it) occasions, where our programmer put together a simple window layout (for example the market) and he just later found out that he almost exactly copied the layout of the EVE one (mind you, he has never seen that before). Because it was just the most logical way.
Later on, the following conversation pattern came up again and again ridiculous times:
- Ok, I threw some window together for x function, here.
- Dude...
- ...don't tell me this looks like...
- ...
Believe it or not, after some time, when we designed something new for the game, we always checked whether EVE has it, and how it looks, so we DO NOT make it the same.
And most of the time we honestly tried, but it always turned out that it's the most logical and convenient way to do it. And call me a thief all you want, but I will not make something less usable and fucked up just so it doesn't look similar to another game.
The simple fact that we are using real world references to build up the world of Perpetuum determines us to be "thieves".
Lasers have long range and do heat damage. Machine guns do not need energy to function and have a high dispersion rate. Electronics need power to operate. Mining, refining, recycling, manufacturing, patents, licenses, corporations. None of these are unique to EVE. It's the reality we live in.
So why do all the people still think we are cloning EVE? Because up until now very few have tried to mimic the economics of reality in such a complex and detailed way as EVE. Now we do.
And now for the Top 5 questions ever, which I couldn't answer on other forums:
- Are you CCP in disguise?
- No.
- Are you in any way affiliated with CCP?
- No.
- Is this Goonfleet's most elaborate scam ever to get all our EVE passwords?
- No.
- Is the Perpetuum client a keylogger?
- Yes, we actually register your keystrokes which are used to move giant robots. We also use advanced braincontrol devices so you will actually want to pay for this.
And my personal favorite:
- Did you take the leaked EVE source code, and just changed the icons, switched the spaceships to robots and simply put some terrain in it?
- Oh God, if it was just that simple... err I mean, no.
--- Koniec cytatu ---
Źródło: http://forums.perpetuum-online.com/topic/675/the-obligatory-eve-online-thread/ (wklejam bo nie wiem czy będziecie mieli dostęp bez konta)
gregor40:
Jest taka teoria w badaniach o ewelocji. Twierdzi ona, że jeśli kiedyś zostanie odkryty świat, o parametrach astrofizycznych identycznych do Ziemi i jeśli na tym świecie powstanie życie to będzie ono łudząco podobne do ziemskiego. Bo natura dąży do perfekcji.
Czy UI EvE jest perfekcyjny? Hell no!
Czy UI PO jest rżnięty z EvE? Hell yes!
Czy może być to przypadek? Będzie pewnie jak w życiu - prawda okaże się ani biała, ani czarna tylko szara...
Loc0:
Moj ulubieniec :D
--- Cytuj --- - Is this Goonfleet's most elaborate scam ever to get all our EVE passwords?
- No.
--- Koniec cytatu ---
Hellbright:
Troche o zmianach po ostatnim paczu:
Wprowadzili outposty. Teraz z bazy do bazy nie jest wiecej niz 15 min.
Zmienili system assigments (czyli questow) - dosaje sie repe na lepsze q, dobre ammo niedostepne w inny sposob (w sladowych ilosciach) i kase. Nic wielkiego, ale jak kto lubi... co ciekawe czesc q bojowych mozna robic bez strzelania (trzeba zeskanowac wroga), a robienie tego samego q zbyt duzo razy pod rzad najpierw daje mniej repy, a potem jest niemozliwe. Bo assigments wybieramy z listy, nie dostajemy losowo od agenta.
Zmienili okno fitowania http://content.perpetuum-online.com/images/content/changelog20100524_equip.jpg
Dali wiecej Ewar mechow. I jest jeszcze ciezej.
Prototypy xy (moduly xy "wymyslane"przez graczy) sa lepsze od zwyklych xy
Z ciekawych zapowiedzi - terraformowanie i POSy robione na wzor RTSow - baza, hangary, wiezyczki itd. Podobno chca dac mozliwosc terraformowania wszystkich wysp.
Beda instanty. Beda hybrydowe mechy.
Ogolnie to jest spoko, a bedzie lepiej.
Obecnie, moim zdaniem, problemem jest "rasizm" - na wyspach posczegolnych frakcji ciezko kupic sprzet z innych, co jest problemem. Teoretycznie zalatwiloby to masowe wpuszczenie ludzi (gra 50 - 100 graczy wg. kanalu "help"), faktycznie to mala niedogodnosc (pol godziny biegu po ammo jest nieco irytujace).
Edyta:
Wprowadzili ubezpieczenia - 1/3 ceny za za tydzien.
Ilosc ubezpieczonych mechow zalezy od extens. (standardowo 1)
Nawigacja
[#] Następna strona
Idź do wersji pełnej