http://www.mmorpg.com/gamelist.cfm/gameId/14/setView/features/loadFeature/1557W skrocie ( z cytatami)
The devs asked themselves, what would a person look like if they spent their whole life in a pod? Would you be a bit heavy from sitting on your butt all day, or would you be thin from not eating properly because you have a tube up your nose. That’s something players can decide for themselves when they buy food on a station. If you eat more, you weigh more. Don’t like your ugly mug? Buy a new one at the player run plastic surgeon. Or maybe you don’t need surgery, maybe you just need to smile more. The basic emotes will all be there, but as Torfi said, “Smiley is not a deep emotion.” That’s why you can set your character’s basic emotional state, which will influence how your avatar expresses other emotes. If you’re a Minmatar in a bad mood and you walk past an Amarr slaver, your frown will be all the deeper.
juz widze siedzacych naprzeciw siebie Johnego i Lune podczas konferencji... ciekawe czy dodadza pare z uszy dla matarow nazywanych czarnuchami....
One potential downside of ambulation is that players will have to recreate their avatars. Still, considering the wealth of options and details that will be available, many will consider this an upside. Characters start with a basic head for their bloodline, and go from there. They use a skeleton system to give players more options with customization. There’s one skeleton used for character creation (the sculpt skeleton), and when you’re done, this translates to the animation skeleton. In the sculpt skeleton the avatar’s skull has 65 different “bones” in its face, which can all be altered until you get your look just right. Once you’ve got your bone structure worked out, you can move on to the surface details, adding things like wrinkles and freckles. But there isn’t just one template for each of these details. In other MMOs, if you want to have wrinkles, you’re stuck with a limited number of skins to put on your face. In ambulation, you choose where the wrinkles go, and with what intensity. You can put a few light wrinkles around the eyes, and then turn the rest of your face into a prune if you like.
Cieszycie sie prawda? Robimy nowe avatarki! dla wszystki 325 altow!
Of course if you’re picturing a literal prune for a face, you’re in for a disappointment, this isn’t going to be Second Life. CCP’s goal with ambulation is to aim for a more realistic look, with a style that fit is the EVE universe. Characters will look like people, and they’ll be able to dress in fashions drawn from the various races and cultures within the game. And the clothing looks great. CCP says they’re aiming for high detail, right down to the stitching, but there is a drawback. Because of the high detail, players will only be able to mix and match tops and bottoms, so there’ll be no special boots and gloves. At the character customization presentation, we were told that the reason for this is that too many splits would mean that they would have had to go with a less detail and a more cartoony look. Still, with the level of customization available, more clothing options are really unnecessary, and it is very unlikely that a character will meet their doppelganger.
BEDA UBRANKA !!!!!!
Unlike the avatars, which players will have to remake themselves, corporate leaders will not have to buy new office space. Corporate offices will be upgraded to the new ambulation offices. The new offices come in a variety of looks and sizes, but share a number of features. There can be private and public areas in the office, with an NPC receptionist that can be programmed to give a recruitment message, or a generic greeting. The receptionist can also be programmed to give specific messages or items to specific individuals, but the standout feature of corporate offices is the tactical map, where corporate high-ups can observe and direct a battle in progress by giving orders and setting waypoints. Of course there need not be a battle going on for leaders to make plans for victory. The tactical map can be used even without a fleet deployed. Torfi said to think of it like a battle plan whiteboard.
Podoba mi sie opcja specific mesage to specific individual.....
No i tactical map moze byc ciekawe....
Also, EVE is not an FPS. They say that there will eventually be some form of combat, but it’s too soon to say what form it will take. So what do you do in a bar if you can’t get into a brawl with your enemies? The answer is twofold. First, there will be gambling mini-games. Second, intoxication is in the design documents.
to bedzie koniec GBT...... zapija sie biedaki na smierc.....