Czyżby to miał byc jakiś ślad możliwych zmian na lepsze w kwestii "inteligencji" NPCy
Edited by: CCP Incognito on 20/01/2009 09:47:37
Bartholomeus Crane you are correct we abandoned the idea of a learning adaptive AI do to time constraints. We are doing a reactive AI, I know you would argue that this is not AI, but it will make combat with the wormhole NPC more adaptive and less predictable. And that is the goal.
We have left the door open to work on a adaptive learning AI by allowing us to change the underlying code for each pirate in the game with a simple DB update. As you can see from the CSM note there is allot for us to be doing, so I would not hold your breath for us doing a learning AI in the near future. But it is still on the backlog as a mother of all story's.
We are finishing up the third sprint as we speak (really should be working on bugs ATM rather than typing to you) and have added a major new capability to the NPC's.
< insert drum roll >
Wormhole NPC can now multi-target, and target switch. For instance a NPC can be shooting all guns and missiles at it's primary target. At the same time it can turn it's ECM on that pesky logistics cruiser that keeps remote repairing it's primary target.
If another target becomes a more desirable target, the NPC can switch it's primary target to the new target.
This task took allot of Re factoring of the current code, then a relative small change to make the NPC use the new feature. now in the future it is a simple matter of just writing a little bit of code to make the choice of what secondary target able systems should be use
I am not going to go into the criteria that NPC will use to evaluate what it should use on what. Have to leave something for you to learn the hard way:)
Wątek tutaj
http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=917074&page=16