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MWD działające w deadspace?

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SokoleOko:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1376276&page=1#13


--- Cytuj ---Good timing guys. Let's talk MWDs and missions for a moment. This is going to be a fairly long post/mini-blog because I first want to give you guys an insight into what we're thinking and doing, and why, before we turn it over to you guys for input.

We want to change it so that all missions allow MWDs, as stated in the past. Just a week or so ago, we made the changes to allow that - meaning that in the future, you could fit an MWD and have it work in (almost) every mission site. Changing it in the system was actually quite trivial. It took one lone, industrious level designer half a day to go through the thousands of sites toggling a checkbox from "on" to "off" (or perhaps it was the other way around...but that's irrelevant).

The slightly trickier part, and the reason the idea has taken a while to get traction, comes in investigating the potential impact of this change, and answering questions like...does it break any missions and make them unacceptably easy?

Recon is a great example of a mission that would require a little extra work. Most likely, we would just redesign that particular mission site.

But the question we then asked is...aside from Recon, what else is there? We can't think of anything off the top of our heads (which are pretty packed with mission knowledge after all), and finding other, lesser-known sites of a similar nature isn't that easy. We believe that around 95% of the mission content would remain largely unaffected by this change. The reason for that is because once upon a time, in the era of ludicrous speed, allowing MWD in missions would have been much more questionable. Times have changed though, and the associated risks of doing this are now greatly reduced.

It's hard for us to imagine how allowing a Golem, or Vargur, or whatever mission running ship you like, being able to now fit an MWD would really imbalance anything. The penalties for fitting an MWD are now much more balanced, and fitting one doesn't really change much, it just opens up new options, new mission fittings, and perhaps most importantly, helps make lowsec and 0.0 mission running that little bit more viable (consider it a step towards that, as we are, and not a silver bullet that will create a mass exodus to lowsec/0.0 agents). Close-range fits with Autocannons and Blasters, etc are now more viable, but anyone who has ever run a hard mission in a close-range ship knows that this is not without its own challenges in terms of tanking the damage.

Having said all that, we still have to appreciate that making a global change to a highly-utilized system like missions is not without risk, and we are not going to claim that we've figured out all the potential downfalls. That's where you guys - our best resource - come in. What negative effects from this change do you see that we might have missed? Much as we'd like to be experts on all things EVE, our knowledge often pales in comparison to the collective expertise of 300,000+ players, and in something as far-reaching as the mission system, there's a chance something could be overlooked. A collaborative design process that involves players has a much better chance at identifying risks and side-stepping them, I hope you all agree.

So help us out here, if you can. What, if any, negative effects from this change do people think could arise? What counterbalances might be necessary?

One big potential risk is that the average time to complete a mission could be drastically reduced somehow, as players further optimize mission running ships using their newfound MWD capabilities. The end result of something like that could have the net effect of increasing the ISK entering the game from missions, which is not desirable for a whole host of reasons. What do people think of that risk, and any others?

Feedback most welcome. Ask around, point people to this thread. Let's get a discussion going.


The content team.
--- Koniec cytatu ---

Robienie misji szybciej (o ile tak to zadziała) - OK. Ale misjonarze poza hiseciem będą mieli trudniej, bo interceptor z MWD złapie każdego.

Calix:
Z drugiej strony speed tank na misjach... ciekawe. Daredevil nowy pwn ship na misje w low/0.0 ?

sc0rp:

--- Cytuj ---The penalties for fitting an MWD are now much more balanced,
--- Koniec cytatu ---

Core X-Type 100MN Microwarpdrive  i to by bylo na tyle jak chodzi o "penalties" ;)

Ale fajna sprawa golem na mwd na misjach mrrrrrr :>


--- Cytat: Calix w Wrzesień 06, 2010, 10:52:30 ---Z drugiej strony speed tank na misjach... ciekawe. Daredevil nowy pwn ship na misje w low/0.0 ?

--- Koniec cytatu ---

speed tank na misjach to juz jest teraz tengu z ab :>

SokoleOko:

--- Cytat: Calix w Wrzesień 06, 2010, 10:52:30 ---Z drugiej strony speed tank na misjach...

--- Koniec cytatu ---

Nie przesadzaj - w speed tanku liczy się nie tylko speed, ale i sygnatura.

Calix:
Ale chyba się zgodzisz że liczba statków w których da się robić misje rośnie?

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