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Dobre Statki do PvP Solo/Piracenie/We Flocie + Fity do nich

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Ellaine:
Dominacje nie mają CSa. Jest za to CS Khanidów zwany Damnation.
Jest dość twardy.

Z Amarrskich statków;
- Arbitrator - genialny, potrafiacy wiele roznych roznosci statek do niedrogiej nauki pvp i dla miłośników latania "klasą ekonomiczną" później, wyrabia też solo.
- Jego wersje T2 - Curse i Piligrim - czolowka najlepszych statkow do solowego piractwa i napadactwa i malych gangow.
- Harbinger - mocny średniak wśród BCków.
- Armageddon - bardzo dobry BS na krotkie zasiegi.
- Apocalypse - bardzo dobry BS snajpersko/flotowy.
- Abaddon - bardzo dobry BS dla ludzi z nadmiarem skilli, pieniędzy i wsparcia.
- Zealot - dobry HAC o zastosowaniu zwykle podobnym do Eagla tylko mniej snajperski za to mocniejszy
- Sacrilege - ciekawy, skrajnie twardy HAC malego zasiegu.
- Interceptory - w porzadku i tanie
- Guardian - prawdodpobnie najlepszy naprawiacz kolegów z floty.
- Sentinel - prawdodpobnie dobry, zabawny wynalazek na male ptysie.

Siewca Titum:
Train Minmatar if you want to be cool. Amarr for being best.

Może ten post Ci pomoże w wyborze rasy pod kątem low secu:



--- Cytuj ---for lowsec piracy imo it's a toss-up between gallente and amarr. Both offer some pretty awesome ships. you'll be most effective in lowsec in a bc or bs, because you'll have the ability to engage on gates, and these two races have the best ships for the job. If you're planning on being solo most of the time, i'd go for gallente.

Gallente:
You can tank the sentry guns and more easily with a myrmidon, while still doing decent dps, and when you step into battleships its hard disputing that the megathron is one of the best if not the best for the ranges you'll see in lowsec. The Hyperion has the ability to tank sentries basically without working up a sweat while also doing a ton of damage, and it doesn't rely on drones quite as much as the megathron does, drones which will be destroyed by sentries. The phobos is probably the best hictor for lowsec, with 2 slots for sensor boosters it can catch nearly anything coming through gates and then finish them off without too much trouble. Additionally, for gangs, the brutix, deimos and thorax are all great suicide boats that will melt your opponents' faces.The taranis is, surprisingly enough, a pretty good lowsec piracy ship, able to kill most anything it can find ratting in lowsec, and able to avoid larger gangs with no problem. In a rail fit, you can stay out of webrange and outdamage the crow by probably 100%. The ishtar is probably the single best solo nanoship at the moment, so if you plan on going solo a lot, it both packs a punch and has the ability to get out when necessary.

Amarr
Amarr offers the best diversity of any races, with missile ships, drone ships, gun ships, and a battleship lineup with clearly defined roles for all. the proph is an awesome bait ship, something that is actually quite important in lowsec battles ( at least as far as I've found ), and the arbitrator is one of the best all-around cruisers, behind the rupture, and if flown right can take on ships far larger than itself (ew + damage?? WAT). The Amarr hacs are both excellent, and have good enough tanks to participate under sentry guns with very little problem in most circumstances. The harbinger is probably the 2nd best battlecruiser in the game, and is every bit as versatile as the hurricane is. The geddon is the best remote rep battleship gang in the game, without a doubt, because of its range, high damage, and plentiful lowslots. The devoter is able to tank an incredible amount, and is a good lowsec ship, even able to solo simply because it has decent enough damage and has enough tank to outlast nearly anything.The punisher is a great ship to start out on, and can take on poorly skilled cruisers and battlecruisers without breaking a sweat. The Pilgrim is another great npcer ganking ship, and is a decent lowsec soloing ship. The curse is a versatile ship and you can shield tank it, nano it, or armor tank it, and it can be useful in a variety of different roles. Other than the arbitrator, however, the amarr suffer from weak t1 cruisers, and really don't have the ability to active tank very hard except for a few ships, so if you do choose amarr, be ready to either carry a repper in your cargo hold for after fights or be ready to pay a bit to get yourself repaired afterwards in stations Smile

Caldari
Caldari suffer from a lack of tackling slots in lowsec. Their battlecruiser and battleship level ships really aren't cut out for soloing, and while it is possible to set up a blasterrokh or torpraven to solo, it just won't have the tank/gank that amarr/gallente battleships are able to achieve. The 14 inch penis is pretty worthless, and the drake, while extensively used in lowsec gatecamps and the like for its large tank, is quite easy to catch and also quite easy to get away from, unless you weaken your tank to an almost laughable level. The caldari recons are really their biggest strong suit, so if you plan on being in gang, these ships are the ones that you should look at. In gang, the caldari ships excel because they are able to both have a large tank and do good damage to great range, but solo they're simply not what you're going to want to be flying. The only caldari ship i'd see as a "successful" solo ship would be the crow, and its ability to kill stuff on gates and stations is 0, which eliminates a lot of the targets in lowsec.
As far as t1 cruisers, the caldari really only have the blackbird. Caracals are quite a weak ship after the ECM nerf, because they lack the powergrid to tank effectively and do relatively low damage compared to pretty much any other race's cruisers. The blackbird, however, is a great asset, but again is unable to solo as it lacks damage and mobility. The moa, while not the worst cruiser in the game by a long shot, is not particularly good at anything. It has a decent tank, but is unable to attain any significant damage output. Overall, if you plan on being in gangs for a lot of the time, Caldari are handicapped by their inability or weak ability to armor tank, thereby rendering them somewhat worthless in remote rep gangs, but provide valuable gang support and can be quite useful even with low skillpoints; a drake with ~5m sp can kill quite effectively, it just needs someone to tackle for it.

Minmatar
Minmatar are excellent from battlecruiser down, with the best t1 frigate, destroyer, cruiser and battlecruiser. They have speed and good damage. However, as soon as you get to the battleship level, where a large percentage of combat occurs, there is a huge gap. Minmatar battleships are awful, and so when most of your fighting occurs on gates and stations, minmatar are at a severe disadvantage. The maelstrom suffers from the same problem that caldari ships do, with the addition that its damage is comparatively low, it has bad tracking, and it is very slow and heavy. The tempest does very weak damage and has a weak tank; obviously, not one of the better battleships. The typhoon is a decent battleship, but requires you to have top skills in gunnery, missiles and drones to be effective, and even then can't fit an active tank while doing any sort of real damage, as the powergrid is so incredibly tight. If you're planning on being in gangs of battleships, really, minmatar are simply a no go. Additionally, their HACS are of reduced effectiveness in lowsec. The vagabond is a weak ship under sentry guns, and cannot tank guns for long, since its primary advantage, its ability to keep range, doesn't help it versus the sentries. The muninn is already probably the worst HAC in the game, and its weak tank and damage render it barely better than a t1 rupture in lowsec. The Minmatar recons are somewhat useful in lowsec, but again, the nano threat is far lower simply because of sentries, so because there are so many fewer nanoships, the minmatar recons, with their low damage and 1 useless EW bonus (lol tp) are probably less useful to have than either the caldari or amarr recons, both of whom can operate on gates; the caldari from outside of the range of gate guns, and the amarr who can plate up and get repped without losing their main advantage. The broadsword is decent enough, but in a world where many people in lowsec will be able to warp out before you lock them, it is probably still only the third or fourth best hictor for lowsec, since it lacks spare midslots to fit sensor boosters and webs and injectors whereas the devoter and phobos fit those easily enough. The t2 minmatar cruisers also lack the damage that their amarr/gallente counterparts have, and while this is made up for a bit in speed, that speed is significantly less useful when you are operating under sentry guns.
--- Koniec cytatu ---
http://www.scrapheap-challenge.com/viewtopic.php?t=16831&start=0

osobiście na alcie wolę skilować caldarii, ale uważam ,że amarzy i matarzy aktualnie wymiatają

ps. Harbinger to 2nd bc w tej grze  :knuppel2: Nie jakiś tam średniak

NimirisCold:
Witam wszystkich:)

   Otóż wczoraj rozmawiałem ze znajomym który doradzał mi czym latać na PvP,ale też chciałbym usłyszeć opinie innych graczy. Gram w tej chwili Caldari(w samej grze jestem od dwóch miesięcy),ale podobno Caldari są przeciętne na PvP,za to ammarskie statki są najlepsze.
  Może ja tak sprecyzuje co bym chciał robić na PvP...otóż na razie myślę o tacklowaniu w gangu,chociaż jeśli chodzi o porady w sprawie 1v1 to też z miłą chęcią usłyszę.To chyba wszystko,ale jeśli jakieś pytanie jeszcze mi się nasunie to zapytam


Na koniec proszę,że jak podajecie nazwy to pełne albo jakoś w nawiasach rozwinięcie,bo ja jeszcze nie kumam języka :P

Wilk:
W tym wątku (do którego przeniosłem Twój post) już masz sporo odpowiedzi na swoje pytania. Doradzam na przyszłość dokładne przeglądniecie forum (łącznie z używaniem opcji "szukaj")

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