Eve Online > Patche i dodatki
KALI 2.2 patch info
Goomich:
--- Cytat: Dormio w Sierpień 27, 2007, 12:00:56 ---Zmiana w sygnaturce miała 2 cele:
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Przeczytałem coś o orbitujacych battleshipach... :embarassed:
marcoos:
--- Cytat: Mona X w Sierpień 27, 2007, 11:29:16 ---
--- Cytat: Dormio w Sierpień 27, 2007, 10:05:30 ---
--- Cytuj ---* The signature radius on all capital ships has been increased to make them easier to scan down than a battleship.
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Ależ teraz będzie wrecków, no i może w końcu dread w siege będzie trafiać orbitujące lotniskowce ;D
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Que? Oni zwiększają im sygnature radius, a nie scan resolution.
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Kurde... a co mają oba parametry do orbity shipa?
Problem z dredem jest taki, że jak jest w siege, to tracking działek spada prawie do 0 (czyli lufa prawie się nie rusza) więc dlatego może tylko trafić w POSa, a nie może trafić w żadnego ruszającego się shipa...
Kalressin:
Pare nowych zmian doszlo:
-Energy Neutralizers have had their power grid requirements reduced, to be the same as the Nosferatu power grid requirements.
-The power output of the Pilgrim has been increased by 100 MW.
-Removed the reference to the ability to Remotely detonate a doomsday from the description of each doomsday device.
-Fixed the description for Heavy Missiles.
-Moved the “Saddle” small capacitor booster from the Small Cap Battery variations.
-Fixed a typo in the description of the Signal Focusing Kit II rig.
-Changed “Degenerative Concussion Bomb I” to be a variation of proton smartbombs.
-Fixed Manticore description to reflect that all other stealth bombers now have 3 launcher points.
-Fixed an issue where drones would sometimes constantly attack control towers, causing errors and a lot of server load
-Added missing generic hardwirings to market, this refers to hardwirings with industry/science related bonuses -and all hardwirings with 1% bonus.
-Materials & Research groups have had items inside them reorganized. Two main groups were created called materials and components. Resource types were put under materials and components were put in the component group. The two groups were then put under a section named “Research & Invention”.
-The size of the fuel bay in Starbases has been increased.
-Core Complexion – a Minmatar corporation was offering Ammatar items in its LP Store. These have been removed.
-Removed Caldari Navy BPC’s from the Imperial Shipment LP store.
-NPC’s will now only send messages to the local chat channel.
-There was a Serpentis Exploration Encounter that had Gurista NPC’s in it, which have been removed.
-Some missions requiring delivery of items did not remove the items on mission completion. This has been fixed.
-Some missions had “objective completed” displayed before they were actually finished. This has been fixed.
-Resolved server side issues that were causing encounters not to despawn after completion.
-In the mission “Governor’s Aide (2 of 5)” the drone required to complete the mission took too long to spawn. The time it takes for this drone to spawn has been reduced.
-Changed the overseer effect drops in the Rogue Drone 10/10 complex to be in line with those from the other 10/10s.
-Adjusted the mission description of Cash Flow for Capsuleers (2 of 10) to better reflect the location of one of the mission objectives.
-Adjusted the warp in point for the Damsel in Distress mission, as it was possible to get stuck on structures when warping in.
-Changed the description of the Leadership skill to reflect the fact that it gives a bonus to scan resolution.
-The following spawn containers have been fixed and require a salvager to access:
-Faction Waste.
-Faction Wreck.
-Faction Derelict.
-Faction Hulk.
-The camera zoom level will no longer reset after you jump through a Stargate.
-Fixed typos and spelling errors in various mission and module descriptions.
-The Survey Scanner window now keeps items sorted in the same order after it updates.
-World map control panel and character sheet would sometimes appear outside the eve window after the cache is cleared. This has been fixed.
-Fixed the display of the alliance logo in the character selection screen, as some logos were being cut off .
-Fixed a display issue where text was off the left side of the window under the Home tab under Corp -> Alliance.
-Fixed issue where the zoom level is not kept in between changing between Ship view, System view and Map view.
-Changes to the output window of the Ship Scanner - "capacitors capacity" label removed as the proportional value now is in the format of "current / max Energy", removed the “capacity” gauge.
-Fixed issue where the Color of the login screen would revert from the Revelations II color scheme to the -Revelations I color scheme if information was entered incorrectly.
-Fixed a display issue where the text could be too close together in the Corporation Wallet screen, if no division was selected.
-Fixed an exception caused by right clicking while the ship context menu is open.
-Clarified the error message that pops up if you attempt to activate a jump bridge that does not have enough fuel in it.
-Fixed the tooltip over your own ship so that the text is centre aligned, not right aligned.
-Exporting from the market to a file resulted in displaying an incorrect path name with forward slashes “/” instead of backslashes “\”. This has been fixed.
-Fixed an issue where using the “Reset to Default Window Positions” would cause an exception.
-Added “LP” tab in the Journal, to view the LP’s you have with different corps.
-Character Sheet Enhancement – “Show skill history” and “Settings” have been moved to a tabbed system under skills.
-The Audio Engine has been upgraded, this mainly lays the foundation for better functionality upgrades in the future.
-Added “Clear Cache” button in the Esc menu, under “Reset Settings”.
Michieru:
--- Cytat: CCP ----The camera zoom level will no longer reset after you jump through a Stargate.
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Nareszcie! \o/
LosBekoczoS:
--- Cytat: Michieru w Sierpień 28, 2007, 14:52:59 ---
--- Cytat: CCP ----The camera zoom level will no longer reset after you jump through a Stargate.
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Nareszcie! \o/
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Jak to juz pisalem w grze ... nie zobacze nie uwieze... 2 lata proszenia sie o to i wciaz nieudawalo im sie tego zrobic.. we will see jak to mowia :D
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