Eve Online > Patche i dodatki

Rev 1.4 i misje...

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Dormio:
Dziś jest kolejny patch... co ciekawsze sporo rzeczy będzie zmienionych (nerf nanoBSów), część rzeczy poprawionych.

Jest jednak 1 nie do końca jasna. Zapowiadano zmiany w misjach przy kolejnym patchu (dzisiejszym), w opisie jest nawet sporo informacji co się zmienia w misjach, ale najciekawsze jest wypisane w DevBlogu (nr 440):
You're taking away our ISK! We don't make that much ISK!

Understandably percieved so based on the listing in the last blog so let's clarify that also. Direct ISK into your wallet as bounty from NPCs are not the way we reward you for the high level agent missions.

You can still make (tons) of ISK, but it's in the form of materials, tools, ship loot drop, salvaging, technology (hacking). You now have the choice to either capitalize on these items and make them worth more to other players by using the mini-professions or simply sell directly the stuff to other players.

The only difference is that we're not creating ISK out of thin air from CONCORD (Infusion) but rather giving you perishable items (Sink) which other players pay you for.

Additionally, the Loyalty Point system and it's changes towards a more store-like system will open up new avenues for you. So for short, you will get rewarded for your effort, except you now have the opportunity to work a bit more with it and sell it for even more ISK.

Ciekawe czy rzeczywiście zniknie bounty z ratów na misjach... a jeśli tak to z jakich ? IMHO nie mogą sobie pozwolić na pozbawienie bounty tych charakterystycznych dla lvl1, bo przecież newbie musi gdzieś zarabiać.

Goomich:
To tylko odpowiedź na komentarze do tego devbloga.
http://myeve.eve-online.com/devblog.asp?a=blog&bid=432

Czyli nie 1.4, a 2.0, a ISKów nie będziw w nowych misjach (pewnie od 5 levelu).

Xarthias:
Dokładnie. W rev 1.4 zmieni się odnośnie misji to:
Missions, Dungeons and NPCs

    * A number of generic missions have been added.
    * Pop-up messages have been added to some highsec and lowsec exploration sites to clarify what actions have to be taken in order to unlock the gates.
    * The Cargohold no longer becomes inaccessible when opened while talking to agents.
    * Numerous changes have been made to over a 100 commonly used agent missions to improve the performance of the game as a part of the Need4Speed initiative.
    * Rogue Drone escalating path dungeons should now escalate appropriately instead of not escalating at all.
    * Mission NPCs now leave a wreck when they are destroyed.
    * NPC ships that do not drop any salvegeable materials will drop a container instead of a wreck when destroyed.
    * Exploration: the drop rate of datacores in hacking sites has been increased.
    * Exploration: the drop rate of hacking/encryption skill books in archaeology sites has been increased.
    * Some NPC effect attributes have been corrected.
    * Some Gurista and Angel Cartel NPCs had incorrect stats, such as damage, resistance and speeds. These have been adjusted to be in line with other NPC groups.
    * Numerous NPCs missile and effect range problems have been resolved. The orbit range is no longer greater than the effect/missile range.
    * Sansha's Demon, Sansha's Berserker and Sansha's Battletower now drop the correct loot.
    * Dire Pithi Wrecker, Plunderer as well as Dire Guristas Wrecker and Plunderer were having orbit range problems for guns and missile. This has been fixed.
    * The following ship types are now leaving wrecks when destroyed: Interceptors, Logistic Ships, Recon Ships and Stealth bombers.
    * New NPCs introduced in content updates will be visible in the overview with the "Pirate NPC" option selected.
    * Cruiser sized modules will no longer drop in Serpentis battleship wrecks.
    * Some overseer structures that are supposed to drop loot will now do so.

Kamoris:
Mnie ciekawi ta optymalizacji w zwiazku z need4spped. Wynika z tego ze bedzie mniej npcow w misjach ale za to silniejszych, czyli chbyba mniej frejek i cruzow a wiecej bsow ???. No i wazna rzecz czy dzieki temu misje stana sie latwiejsze czy trudniejsze do solowania.

Ellaine:
Dzieki temu zycie newbiech stanie sie napewno trudniejsze.
Juz teraz glownym zabijanym statkiem jest BS. Nie znam statystyk, ale najprawdodpobniej na kazda zabita fregate i cruza przypada kilka(dziesiat) zabitych BSow. Najlatwiej dostepnymi i najtanszymi modulami named sa moduly do BSow. Do fregat i cruzow jest natomiast malo i drogo. Jesli ktos zabijal fregaty to wlasnie na misjach a teraz koniec z tym :(

Nie ze latam fregatami, bo nie bardzo, ale uwazam ze ich czesci powinny byc niedrogie i dostepne, w szczegolnosci, zlozenie fregaty z named sprzetem powinno byc tansze niz BSa.

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