Eve Online > Patche i dodatki
Rubicon
FN:
nie mogłem się powstrzymać 8)
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Colonel:
korp / ally ..czy pare innych malowań w stylu 'warthunder' szczęki / matarki w bikini na kadluby statkow i kupuje nawet za dolary...
zamiast tego jest proteza ręki... :D
Van Mar:
proteziki...amelinum..a Phantasm nie tknięty nawet małym info! Bojkotuje ten dodatek, będę w niego grał udajac, że go nie wprowadzili! ;) >:D
VonBeerpuszken:
--- Cytat: Van Mar w Października 11, 2013, 11:57:27 ---proteziki...amelinum..a Phantasm nie tknięty nawet małym info! Bojkotuje ten dodatek, będę w niego grał udajac, że go nie wprowadzili! ;) >:D
--- Koniec cytatu ---
W ramach protestu po prostu go nie instaluj ;D
Van Mar:
Pogrzebali juz go chyba..
Lucine Delacourt wrote:
CCP Ytterbium wrote:
We have some plans regarding the Pirate Ships, but our schedule doesn't have room for them on Rubicon though.
I understand that redoing interceptors at the same time as the warp changes makes sense, I also get that EAFs are broken in their entirety and that the Marauder changes are a big deal. However, while not broken as a whole, the pirate ship lines are the least balanced of any in the game. The DD and the Dram are world's apart from the Worm & Succubus. The Cynabal and Vigilant laugh at the Phantasm. Pirate rebalancing has to be at the top of list. Especially now that EAFs, Inties, and Marauders are being taken care of.
One thing at a time - we do realize they need some love, but designers assigned to ship balancing (mainly CCP Rise, CCP Fozzie) aren't focusing only on this single field. We have many other internal tasks and duties to look at, and as we said above, there is so much we can do for a release.
For Rubicon, we had a choice between a Tech2 ship package (Marauders, Interceptors, Interdictors, EAFs) or Pirate Ships. We opted for the former. Pirate Ships will be looked at, just not right now.
https://forums.eveonline.com/default.aspx?g=posts&t=203832&p=16
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